An interactive odd/even teaching game that uses visual dot demonstrations and tutorial lessons to help children understand odd and even number concepts through pattern recognition and multiple choice answers.
With its visual tutorials and progressive difficulty modes, Teach Odd Even helps students master number classification through hands-on learning.
Four comprehensive lessons using visual dots and pairing demonstrations to teach odd/even concepts.
Students select from Odd, Even, or Mixed (Crazy mode) options instead of typing answers, making it accessible for younger learners.
Four difficulty modes from 3-5 numbers (Easy) to 12-20 numbers (Crazy) with increasing complexity.
Automatic progression after feedback - 1.5 seconds for correct answers, 2.5 seconds for incorrect answers.
Number Range: 3-5 numbers (1-10)
Perfect for: Young learners discovering odd/even concepts
Example: [3, 7, 9] = Odd
Number Range: 5-8 numbers (1-10)
Perfect for: Students building pattern recognition
Example: [2, 4, 8, 6] = Even
Number Range: 8-12 numbers (1-99)
Perfect for: Learners ready for larger number sequences
Example: [15, 23, 41, 67, 89] = Odd
Number Range: 12-20 numbers (1-99)
Perfect for: Advanced students handling mixed sequences
Example: [12, 7, 34, 9] = Mixed
The game uses visual dot demonstrations and pattern recognition to help students understand odd and even number concepts through hands-on learning.
Start with the tutorial lessons that use visual dots to demonstrate pairing. This helps students understand that odd numbers have one dot left over when paired.
Help students identify patterns by looking at the last digit of numbers. Numbers ending in 1, 3, 5, 7, 9 are odd; numbers ending in 0, 2, 4, 6, 8 are even.
Begin with Easy mode (3-5 numbers) to build confidence, then advance through Normal and Hard modes. Crazy mode introduces mixed sequences for advanced learners.
Encourage students to use physical objects like blocks or counters to verify their answers, especially when learning the pairing concept for odd and even numbers.
In Crazy mode, help students recognize when a sequence contains both odd and even numbers. This develops critical thinking about number classification.